Dungeons and Dragons - Overview
Darren Molitor
Introduction
The following is an essay written by Darren Molitor, a former D&D player. Darren
was a very devout D&D player who sometimes played marathon games that lasted for days.
The friends with whom this young man often played D&D, began "horsing
around" in a game of their own while preparing for a "Friday the 13th
party" on March 13, 1984. The "horsing around" went too far, and a young
girl named Mary Towey (18 yrs old) became the victim of a "mind game." She was
strangled to death by Darren Molitor.
Darren stated repeatedly in his trial that when he and another boy tied Mary up, they
were just "messing with her mind." By the physical evidence in the case, a
coroner testified that the death did appear accidental; however, a jury found Darren
guilty of murder in the first degree.
The prosecution sought the death penalty, but Darren received a life sentence instead.
D&D was a major influence in Darren's behavior at the time of the incident, but
because of a lack of knowledge on the part of the police regarding D&D, this area of
influence was not explored until it was too late to be considered "relevant."
Darren, in his own defense, never tried to excuse his actions. The essay that he has
written on D&D was done after his trial, and he initially sent this essay to an
elementary school in the hopes of helping young children.
Prior to his involvement with D&D, this young man had never been in any trouble.
Dungeons and Dragons
Darren Molitor, March 22, 1985
I'm sure many, if not all, of you have heard about or played the very popular game of
"Dungeons and Dragons". Now I'm not speaking of the board game of which there is
one, I'm speaking of the game that is played in your minds.
To give some background of the game for those of you that haven't had the so-called
privilege of experiencing the game let me tell you about it.
The game is called "Dungeons and Dragons" and it is a fantasy role-playing
game. As you can probably assume from the title it is set in the medieval era of our time
of history. Because it is a game of "fantasy" anything is possible and being a
"role-playing" game means you act as a character of that time as if you were on
stage. But there is no physical action on the players part. Everything is played or
imagined in the mind. And you as a player, are the sole person responsible for the actions
of your character or characters. You control him totally. His/her actions, words,
feelings, thoughts. Everything about this character you control.
To obtain a "character", a player must first roll three six-sided dice. Add
up the numbers rolled and write it down. A player does this six times and then he must
organize the numbers he has rolled to the six characteristics of his character. The six
characteristics are strength, intelligence, wisdom, constitution, dexterity and charisma.
These six characteristics are the "heart" of your character. After which the
player may roll to obtain the height and weight or he/she may choose it. The player
assigns a race to the character, a class, which is his/her occupation and the alignment.
An alignment is the character's attitude or outlook on life. The different classes are
many and each class has a sub-class. They are the following: cleric, (druid); fighter,
(paladin, ranger); magic-user, (illusionist); thief, (assassin); monk and bard. The
different alignments are: lawful good, lawful neutral, lawful evil, neutral, chaotic good,
chaotic neutral and chaotic evil. Now the player rolls a particular die or dice, of which
are many to obtain a character's hit points. The "hit points" are the amount of
stamina or damage the character can sustain before going into a coma or even dying. You
then give him/her some money, by rolling the dice, and equipping him with supplies,
weapons and armor. From here there is only two more steps. The first is to roll and obtain
the spells a character has if he/she is able to use them. Some classes use spells and
others don't. The final stage is picking a name for your newborn character. He/she is now
a true and real person in the player's mind.
There is also a player called the dungeon master or DM, for short. This player is
usually more familiar and experienced in the game. The DM is a very important
part of the game. Also a very powerful part. He/she plays the sole role of being
"god" of the game. The DM controls everything that happens within the game. The
only part of the game he does not control entirely is the actions of your character. But
he/she may constrict them if he/she chooses. He/she is also in control of that player's
character's life. The DM may decide to destroy the character for some reason, but it
should not be for any personal reason and the DM should refrain from doing such actions
unless the player of that character has become uncontrollable and has changed the fun of
the game.
The DM has a lot of responsibility, as you can imagine. For example, the DM must create
an adventure or dungeon. There are many books called modules with "dungeons"
already prepared, but for the most part the DM creates them himself/herself. He/she must
create the scenery (indoor, outdoor, underground, the various and numerable characters a
player may encounter, the temperature, the smell, the monsters and the treasure. It is a
very long and tedious process and the average dungeon takes anywhere from 36-48 hours of
work. There is one case of the game being followed, that the DM, a lady, has quit her job
and does nothing except create and prepare a dungeon for her players. She has created an
entire country. The players of the group support her living necessities. They pay for her
home, her groceries, her bills, etc.
The game is played with two or more people with the average group consisting of 5,
including the DM. The DM, as I have explained, runs the show. He/she will describe, in
detail, what is around you. What action is taking place, what sounds you may hear, what
smells you may notice, etc., etc. From here it is the player's option of what to do. The
player must decide what his/her character is going to do. In response the DM tells the
players of the result of their actions. As I've said before, a character may do anything,
I emphasize anything, that a player wants him/her to do. For example; the DM has just told
you that you have come up a cave entrance. It is midday, warm, you hear what appears as
water running from inside, but you can't see anything. The players now decide if they wish
to enter the cave, throw a stone in to try and locate the water, yell something in to try
and get a response or just ignore it completely.
Another example is; you are in a room or chamber underground that you have discovered.
There is a table, some chairs, a desk with numerous jars on it. There is a lot of dust
covering everything. And in the corner a chest sits. As a player your first instinct is to
search the chest for some treasure. During the process of checking for any traps and
trying to unlock it a few orcs (a type of human-like monster, resembling a pig) sneak up
from behind. They are very angry and have their weapons drawn and are about to attack.
What do you do now? If you are a spell user you attempt to cast a spell. You may try and
bargain with them. Or, and most likely, you may fight them. You draw your weapon and
charge. Now the dice come in. The DM rolls a six-sided, eight-sided, ten-sided or
twelve-sided, depending on the weapon and the result is the amount of damage to the orc.
Now the orc or orcs swing. The same process is used. And this continues until you or they
are dead.
Remember now, all of this is imagined in the mind. You can actually see this. What they
look like, how you're swinging, the damage given and obtained. It all appears in the mind.
The reason for explaining so much is so you may understand how the game is played. It
may seem to be harmless and very entertaining and it is entertaining, but far from
harmless. I have had the experience of the game for more than 3 years now and I know the
effects of the game. For the majority of those that play it becomes a way to escape
reality. It is a way of letting tension and anxieties loose. And that is good. But
subjecting the mind to the amounts of violence involved isn't. It is far more bad than it
is good. Especially to a young mind. And an 18 or 20 year old still has a young mind. Its
effects are both mental and physical. It is in comparison to drugs, alcohol or tobacco. It
is very possessive, addictive and evil. Evil may sound wrong or peculiar to explain a
game, but there is no other way to describe it. It is a device of Satan to lure us away
from God. It is an occult.
An occult you say? What is an occult? Defined in American Family and School Dictionary,
a publication based on the American College Dictionary, prepared by Random House, Inc., it
is: beyond the bounds of ordinary knowledge; magical; supernatural; mystical. Staying on
the same subject let's define occultism: the doctrine or study of the supernatural,
magical, imaginary, etc. Stated concisely it is the participation or involvement in any
way with fortune telling, magic practices, spiritism, or false religions cults and
teachings. Within that category is using a ouija board, ESP, telepathy, horoscope, a
seance, yoga, remote influence of the subconscious mind of others, self-hypnosis,
following astrology and Dungeons and Dragons. They are all connected with an occult or are
considered occultism practice. All such occults are condemned by God in the Scriptures,
being an abomination to Him and are under His curse. To quote a passage from an article
written by Dr. Hobart E. Freeman, I write the following:
"The Scriptures condemn all forms of occultism as sorcery and warn that.... they
which do such things shall not inherit the kingdom of God" (Gal.
5:19-21), but
".....are an abomination unto the Lord" (Deut. 18:12), and ".... shall have
their part in the lake which burneth with fire and brimstone" (Rev.
21:8).
From earliest times God forbade occultism as spiritually defiling (Lev.
19:31), and
made participation in it punishable by death (Ex. 22:18; Lev. 20:27), and cause for
rejection of that soul by God (Lev. 20:6).
Dungeons and Dragons is based on magic and the supernatural. There is, in fact, a hard
bound book entitled "Deities and DemiGods" for the sole purpose of informing you
of the "gods" that are involved in the game. It gives complete details of the
"gods" and it expects you as a player character to pick a "god" to
worship him/her. To pray to, to sacrifice to, to obey. And to die for if necessary.
Not only is the game based on the supernatural and magic it involves violence. Serious
violence! The type of violence not allowed on TV. There is hack and slash murder, rape,
thievery, pillaging and terrorism. And in the game it is natural and expected for a
character to do those things. A character must, at least, murder and rob in order to
survive. And it is the object of the game to survive. To do whatever you must, to anybody
or anything, in order to survive and become more powerful and wealthy. The more you do
those things the longer you live. The longer you live the more powerful you become and
usually with power comes wealth.
You may be saying, "All of that may be true, but what does that have to do with me
(or my children)? It has everything to do with you (or your children) if you (or they) are
involved in the game. As I have repeated several times the game is played or imagined
entirely in the mind. Totally and only in the mind. The conscious mind experiences these
visions as reality while playing. And if it is played, let's say, 3-5 times a week, 4-8
hours each time, the conscious mind becomes accustomed to such acts of violence. Then when
the person is finished playing for that day, it is all pushed back to the subconscious
supposedly. But it is known that the mind is very powerful and unexplainable. It is very
possible for the sub-conscious mind to "overpower" the conscious mind. Suddenly
you are no longer in total control of your mind. The "fantasy game" becomes a
"reality game". You begin to live it for real. Everything you do, or say,
involves or associates to the game itself. You no longer play the game for enjoyment, you
play it because you feel you have to. You must have it (play it) just like a person on
drugs, alchohol or tobacco must have them. It is an addiction. And your mind is under the
control of the game. It is possessed by the game.
Now, you're probably saying that won't happen to me (or my children) because I won't
let it happen or I'm too smart for that to happen. Believe me, it happens! And it happens
to anyone. It has happened to me. It has happened to many college students that have
committed suicide or have done some serious bodily harm to themselves and or others. It
has happened to many younger teenagers, 13 and 14. The destruction it can cause to the
mind and soul is incredible. It's rather unexplainable. I and many others have had some
very bad experiences because of the game and I am writing too, on their behalf to warn or
make you aware of the game. It is dangerous and against God's command.
There are as I've said numerous recorded accounts of teenagers 13 to 19 and some older
persons that have had some troublesome experiences. Many have committed suicide due to the
game. Another good many have either caused serious harm to themselves or other
individuals. And some have caused the death of a friend or family member by accident, but
because of the "game", they took the "game" one step too far.
"Playing" it for real one time too many. For some it was the last time they
played it or any other game. Many were lucky, but you may not be.
And the fact is, that you don't even have to be playing the game at the time. The mind
is continuously "playing" the game. You could have played it 2 or 3 days prior,
but your mind is still playing.
So, please for your own safety and salvation and the safety of others don't play the
game anymore. If you don't play it now, don't even start. It is more dangerous than I can
fully explain. Don't play with your physical life that way and don't condemn your soul to
hell by participating in the game.
A very concerned ex-player,
Darren Molitor
If you would like to write to Darren Molitor or his parents the mailing address is:
Darren Molitor
C/O Mr. & Mrs. Louis Molitor
2303 Sublette
St. Louis, MO 63110
Or you may decide to send a word of encouragement to Darren's parents.
There is another young man who is in a similar situation and he is 16 years old. He is
guilty of murder in the first degree. He never had a trial (plea bargaining was involved).
His parents feel that D & D was responsible for his bizarre behavior in the murder of
a next door neighbor.
Paul Sargent
C/O Mr. & Mrs. Robert Sargent
6545 Tauronee Kansas City, Kansas 66102
His parents certainly need a word of encouragement.
Reprinted with permission from:
B.A.D.D. Inc. P.O. Box 5513 Richmond, VA 23220
(B.A.D.D. stands for Bothered About Dungeons and Dragons - a national organization
concerned about the widespread playing of D & D and its effects.)
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